Thread with 4 posts
jump to expanded postyknow ss13 and 14 has this really interesting part that never gets brought up enough imo, the fact that if you kill someone then that job just... stops being done
kill the janitor? all the floors stop being cleaned
kill atmos? no one's there to fix the air issues
kill cargo? no one gets to get materials and stuff anymore
kill sec? well i dunno stations probably already fucked
@[email protected] that's actually a really interesting thing: you could exploit that as a traitor, like killing a janitor and then lubing everything up, or kill an engineer to get easy way to break into places. But mostly the only thing that actually happens like that is killing officers in maints lol
@killerqu00 i mean, killing sec is a pretty good deal, you remove someone who is directly against you, potentially get sec Comms which is pretty good, potential gamer loot and sec access if you nab or copy the id
@[email protected] yeah, that's the thing - from the gamedesign standpoint that kind of encourages security to metagame and/or powergame - if you don't, you have less chance to not get killed, which is unfun. Is it a right mindset? 100% not. But, well, that's how the meta/powergaming mostly occurs, from my observations.